Euchre Game

Euchre is the trick taking game, played between two teams having two players each. You are about to begin with a journey of “how euchre begins and how it can be played? Euchre is a four players game, Play free Euchre online at myeuchre.com. Enjoy one of the most amazing and popular game Euchre online. Euchre is a popular card game for four players. It is also known as Caribou. The game is interesting because Jack cards rank high or low depending on which suit is trump, so winning depends a lot on bidding and not just luck. Euchre Free – the popular contract trick-taking card game for 4 players, brought to the Android market by AI Factory – is developed to the same high standard as the rest of our apps with an.

The Basics of Playing Euchre By Barry Rigal, Omar Sharif Euchre is an excellent social card game, simple in concept but with a high degree of subtlety in the play. Euchre is a trick-taking card game for four people, quite popular in the USA and the Commonwealth. Its origin can be traced back to 18th century Europe, where several games with similar rules were being played. It is played by two teams, consisting of two players each, using 24 cards from a standard French deck (from 9s to As).

  • Specific versions

Introduction

Bid Euchre is the name given to a group of games played in North America which are based on Euchre,but with the trump suit chosen by whichever player is prepared to contract to win the largest number of tricks.

There is no standardization of the rules; most of the variation concerns the number of cards in the deck (quite often a double deck is used), and the exact bids allowed.

I will give the rules which are common to all versions of the game, followed by details of several specific versions.

General Rules

Players

Most often there are four players in fixed partnerships, partners sitting opposite.

Rank of Cards

As in Euchre, the highest trump is the jack of the trump suit (right bower), then the other jack of the same colour (left bower), then ace, king, queen, 10, 9. The other suits ranks ace (high), king, queen, jack, 10, 9 - except that the suit which is the same colour of trumps has no jack. When the bid is 'no trumps', all four suits rank A-K-Q-J-10-9. In some versions of Bid Euchre, the nines, or the nines and tens are omitted from the deck.

Usually a double deck is used - containing two of each card. When two identical cards are played to the same trick, the first to be played beats the second.

Deal

All the cards are dealt out equally to the players.

Bidding

Euchre game free

Each player has just one opportunity to bid, starting with the player to the left of the dealer, going around the table clockwise, and ending with the dealer. A bid is a number of tricks (one or more), which the bidding side contracts to win if they are allowed to chose trumps, and a proposed trump suit or 'no trump' - for example '4 spades' or '5 no trump'. At your turn you must either pass or bid a larger number of tricks than the previous bid if any. There is no rank among the suits, so it is not possible to outbid a bid in one suit with an equal number of tricks in another suit (this is unlike500 or Bridge).

In some versions there are additional bids to play alone; in which case your partner puts his or her cards face down and takes no part in the play. Sometimes these lone bids allow you to exchange some cards with partner. In this case the bidder discards the relevant number of cards face down and the bidder's partner passes an equal number of cards face down to the bidder to replace them. Both players must decide which cards to pass before seeing the cards passed by the other.

Play

The highest bidder is declarer and the trump suit is the suit named in the bid. The high bidder leads to the first trick. The rules of play are as in Euchre - you must follow suit, and if void of the suit led you may trump or discard at will. The left bower(s) count for all purposes as belonging to the trump suit. In double deck versions the first played of two equal cards beats the second.

Scoring

If the bidding side win at least as many tricks as they bid, each side scores one point for each trick they won.

If the bidding side fail to make as many tricks as they bid they are set, and lose a number of points equal to the number of tricks they bid. The other side still score one point for each trick they won. It is possible for a team's overall score to be negative.

Games are played to a target score. A team wins if at the end of a hand in which they succeed in a bid, or defeat the opponents' bid, their score is equal to or above the target. You cannot win by reaching the target by means of odd tricks made as the opponents of a successful bid. If you reach the target in this way, the game continues until either team fulfills the winning condition.

Specific Versions of Bid Euchre

Bid Euchre in Barrie, Ontario, Canada

John D'Ambrosio contributed this version from Barrie, a small city 100 km north of Toronto.

The game is played with 2 decks using the J Q K A only, that is 32 cards in all, so each of the 4 players is dealt 8 cards.

You can bid any number of a suit or no trump up to a maximum of 8. You can also bid to take all 8 tricks alone, calling for 1 or 2 cards, which you exchange with your partner as described in the general rules above. A bid to play alone is higher than a bid with a partner, and a bid calling for one card is higher than a bid calling for two. The highest bid of all is moon, in which you have to win all 8 tricks alone using the cards you were dealt.

The scores for playing alone are:

  • call for 2 cards: 12 points
  • call for 1 card: 18 points
  • moon: 24 points

You win this amount if you take all 8 tricks and lose an equal amount if you fail.

The game is 52 points. There are two versions:

  • the winners are the first team who achieve a score of 52 or more points at the end of a hand on which they won a bid;
  • the winners are the first team to reach a score 52 or more points, irrespective of whether they finish by winning a bid.

Double Deck Bid Euchre from the mid-western USA

This version was contributed by Craig Powers

48 cards are used: A K Q J 10 9 from two decks mixed together. It is played between two teams of two, with partners facing each other.

Play and scoring are as in the general rules. Bids are any number up to 12 in a suit or 'no trump'. In this version the bidding does not end after the first round, but continues for as many rounds as necessary. The bidding ends when no one wants to bid higher, or when 12 (the maximum) is reached, or someone 'goes it alone'. Passing does not prevent you from bidding at a later turn in the auction.

The highest bid of all is to 'go it alone'. This terminates the bidding, and you have to take all 12 tricks by yourself (your partner sits it out). If you make it you get 24 points, if you fail (even by one trick) you get negative 24 points. When going alone, before the play starts you have the option of discarding up to 3 cards and accepting replacement cards that your partner chooses to pass to you.

Hoosier Bid Euchre

This version from Indiana, USA was contributed by Paul J. Welty

The deck is 40 cards: 2 decks of A-K-Q-J-10. It is usually played by 4 people, partners sitting opposite each other. The target score for winning the game is 32.

Each person is dealt 10 cards. Bid and play as in the general rules; bids are any number of tricks from 1 to 10 in a suit or 'no trump'. A bid of 10 is called 'shooting the moon' and is worth 16 points rather than 10, won or lost. Above this is a bid to 'shoot the moon alone'. The bidder's partner does not take part and the bidder alone has to win all 10 tricks. Shooting the moon alone is worth 32 points.

There is a 3-player variation, using 32 cards: 2 decks of A-J. 10 cards are dealt as usual, but there are 2 left over cards called the kitty. The player who bids highest picks up the kitty cards without showing them to the other players and discards any two cards face down in their place, before leading to the first trick.

Other numbers of people may play by adjusting the deck size so that each gets 10 cards.

Bid Euchre with a kitty

This version, from Kokomo, Indiana, was reported by Nick Long.

It is played with 48 cards: 2 decks of A-K-Q-J-10-9. There are four players, partners sitting opposite each other. Eleven cards are dealt to each player, and four cards are dealt face down into a kitty in the centre of the table. Each player bids, starting with the player left of the dealer. Bids are from one to eleven tricks and name the suit you wish to make trump; or you can call no trump high (cards rank from ace down to 9 in each suit) or no trump low (the ranks are inverted - from high to low: 9-10-J-Q-K-A). The high bidder picks up the kitty without showing it and discards four cards face down. The highest possible bid - above 11 tricks - is a shooter, in which the bidder undertakes to win all the tricks playing alone - this is worth 22 points. It should be agreed before the start of the game whether a player who bids a shooter gets the kitty; also whether a shooter can discard two cards and receive replacement cards from partner. The game is usually played to a target of 52 points.

Cutthroat Euchre

Terry Detrie reports that during his four years at Purdue University (W. Lafayette, IN), he played a version of bid Euchre that was simply called 'Cutthroat Euchre'. It was played by 3 players using 24 cards: one deck with A, K, Q, J, 10, 9 in each suit. Seven cards were dealt to each player, leaving 3 cards in the kitty. The rest of the game was the same as the 3 player version of Hoosier Bid Euchre described above (including shooting the moon - a bid of 7 - being worth 16 points).

Bid Euchre

This version is from Shawn's Bid Euchre Page, formerly at http://www.erols.com/shawncoons/bid.htm but now disappeared.

The deck is 32 cards: 2 decks of A-K-Q-J. There are 4 players, who are dealt 8 cards each.

The minimum bid is 3 tricks with a trump suit. It is possible to bid no trump, but the minimum no trump bid is 5 tricks.

It is possible to bid 7 alone or 8 alone in any suit or no trump. A bid of 7 alone ranks between the normal bids of 7 and 8, and a bid of 8 alone beats a normal bid of 8. No cards are exchanged with partner.

7 alone scores 14 points for the partnership if successful, and loses 14 if set. 8 alone wins 16 if successful and loses 16 if set. The target score is 32.

Bid Euchre, also known as 6 card Euchre, or Racehorse

This version is from Matt Schemmel and Erin O'Neil's Euchre Home Page

This can be played by 4 people using a 24 card deck (A-K-Q-J-10-9), or by 6 or 8 using a double deck of 48 cards. There are two equal sized teams, sitting alternately (each player is between two opponents). All the cards are dealt, so 4 or 8 players get 6 cards each; 6 players get 8 cards each.

Bids name a number of tricks, but not a trump suit. The minimum bid is 3. The dealer is allowed to equal the highest bid so far, rather than bidding higher. If everyone else passes, the dealer must bid at least 3.

The highest bidder names a trump suit, or 'no trump, high' or 'no trump, low'. 'No trump, high' is a normal no trump game; in 'no trump, low' the cards rank in reverse order: 9(high), 10, J, Q, K, A(low) in each suit.

The target score is 32 points.

Scott Alber's Double Deck Bid Euchre

This is played by 4 players in fixed partnerships using a 40 card deck - two each of A-K-Q-J-10 in each suit. A bidder can choose to play with a trump suit, or in no trumps with aces high, or in no trumps with reversed card ranking (aces low). The minimum bid is 1 trick and if the first three players pass dealer must bid.

Higher than a bid of ten tricks is a bid to 'shoot the moon', in which the bidder offers to win all ten tricks playing alone, having received one or two cards from partner. It can only be overcalled by the dealer also offering also to 'shoot the moon'. The player shooting the moon announces trumps and then asks for either one or two cards. Partner decides what cards to pass; the bidder takes these and then discards and equal number of cards so as to have a hand of 10 cards.

The play is according to the normal rules, with the first of equal cards beating the second, and the ranking of cards reversed if the bid was 'low'. Scoring is as usual, shooting the moon being worth 15 points if two cards were passed and 15 if only one card was passed.

The first team to reach 52 or more points wins. If both teams reach 52 or more in the same hand, the team who won the bid wins the game.

Indiana Double Deck Bid Euchre

This version from Indianapolis, Indiana was contributed by Bob Baiyor & Kevin Easley.

The deck is 48 cards, 2 decks of A-K-Q-J-10-9. This is a 4-person partner game, partners sitting opposite.

The person to the left of the dealer must open the bidding with a minimum bid of three. The bidding continues until there are 3 consecutive passes, and hence multiple rounds of bidding can occur. A player who has passed may re-enter the bidding on any subsequent turn.

Play is as stated in the General Rules.

Scoring is as stated in the General Rules, except that if the bidding side wins more tricks than they bid, they only score their bid.

The game goes to 50 points. If both teams hit or exceed 50 points, the team that took the bid wins the game.

Books

A complete treatment of the rules and strategy of Indiana Double Deck Bid Euchre is given in The Think System 2nd edition: A Light-Hearted Guide to Serious Double Deck Bid Euchre.

Software

Malcolm Bain's Bid Euchre program for Windows is available from Card Games Galore.

Here are John Ratliff's Bid Euchre Rules, and his freeware Bid Euchre Program for Windows, Mac OS-X or Linux with which you can play this version against three computer players.

Bid Euchre can be played online at TrapApps.

You can download a freeware Bid Euchre / Pepper program from Thanos Card Games.

Other Euchre-like games with bidding

The game Pepper, played in Iowa, USA, is a really a kind of Bid Euchre, but with the possibility of more than one round of bidding, and some differences in the scoring.

Euchre Games Near Me

Five Hundred is a more elaborate bidding game based on Euchre; it originated and is still played in the USA, but has become the national game of Australia.

OBJECTIVE: The goal is to win more tricks than the opposing team.

NUMBER OF PLAYERS: 4 players

NUMBER OF CARDS: special Euchre deck

TYPE OF GAME: Trick-taking game

AUDIENCE: 10+

The Deck Euchre:

To play Euchre, a special Euchre deck should be used, or one can remove all but the Ace – 9 cards of each suit in a standard 52 card deck to make the the deck of 24 cards needed for proper play of the game.

How to deal:

Each player receives five cards, leaving four cards remaining. Turn the top card of the remaining deck over, for everyone to see.

The Rank:

The ace is the highest and the nine is the lowest until a trump suit is established. Here is where Euchre is unique, the card rankings change for the trump suit. For example, if diamonds become the trump suit then the jack of diamonds becomes the highest ranking card and the opposite jack of the same color, in this scenario that would be the jack of hearts, becomes the second highest ranking card. The cards of the trump suit will out rank all other remaining cards.

How to establish trump:

The player to the left of the dealer has the first option to establish a trump suit. The first potential trump suit is the suit of the card that was flipped over on the remaining deck after the deal. Let’s say for this example, that the flipped over card is the queen of spades. Each player, starting with the player to the left of the dealer, can either declare spades the trump suit or pass. If all players pass on declaring spades as the trump suit, then the option returns to the player to dealer left, and they can choose any other suit other than the one that was previously passed on.

Euchre Game Box

If the trump card is established as the one that was flipped up on the deck, the dealer gets to take that card into his hand and replace it with another card in his hand that he’d like to discard. The discard is placed face down. If the suit that was face up on the deck is passed on, no discard is made.

How to play:

For this scenario we will say that hearts are the trump card. The player to dealer left gets to play first. The goal is to win as many tricks as possible, so leading provides a good opportunity to discard your highest card in hopes of taking that trick. Each player is required to play a card of the same suit if possible. Who ever played the highest ranking card wins, Ace being the highest. The winner of the trick leads the next round. If one does not have a card in the suit led, then they are eligible to play a trump card, or any card of their choosing.
For this example lets say hearts are trumps. If the jack of hearts is played and the next player has the jack of diamonds in their hand and no hearts, they are required to play the jack of diamonds because that is a trump card and considered to be part of the trump suit.

How to score:

Euchre Game Free

The team that determined the trump suit is considered to be the attacker. If they win three or four tricks then they will receive only one point for winning those tricks. If they win all five tricks they will receive two points.
The team that did not determine the trump is referred to as the defender, and they win two points for winning three of four tricks and four points for winning all five tricks. When the defending team wins three or more tricks in a hand it’s known as a Euchre.

Euchre Game Set

If a player plays alone, they will receive one point for winning three or four tricks and four points for winning all five tricks.
The first team to 10 points wins!

Playing alone:

The player who determines trump, has the option to play the hand without their partner. In this situation, the players partner will put his or her cards face down on the board and the round would be played the same as described above.

What Is Euchre Game

Whiteknucklecards about Euchre http://whiteknucklecards.com/games/euchre.html