Texas Holdem Starting Hands

Learn How to Get the Most out of Texas Hold’em Starting Hands

  1. Hellmuth presents a list of the top 10 starting hands in Texas holdem, and he suggests that you ONLY play hands from that list. His list is a little different from the one I present below, though. His list consists of any pocket pair of 7s or better, plus ace king suited and ace queen suited.
  2. A pair of aces, also known as 'pocket rockets' (and sometimes 'American Airlines') is the best starting hand for Texas Hold 'em. Be wary of how many other players enter the pot, as more players increase the likelihood of someone beating your aces.

All Texas Hold’em starting hands can be separated into two categories: “suited” and “offsuit”. Suited hands contain two cards of the same suit, like J♣9♣, A ♥ K ♥, K♠Q♠ and 9 ♦ 3 ♦. All other starting hands are in the offsuit category, like A♠8 ♦, 7♣5 ♥ and K ♥ 9 ♦. The starting hand table may look to be very strict, but this is simply a rough guide to help beginner players find their feet in Texas Hold'em. After you start to learn the game and become more experienced, you can start to open up your starting hand selection to incorporate different hands in different situations.

Getting hole cards in Texas Hold’em is where all the action starts. As soon as you get to see your cards, you need to act quickly and make the most out of it.

Although there are numerous things you should pay attention to, including your opponents, your stack size, your position, and tournament levels, there are a couple of essentials that can apply to every starting hand.

Therefore, I decided to make a nice little cheat sheet that will help you act in the right direction as soon as the hand starts.

Texas Holdem Starting Hands To Fold

Let’s make a quick rundown of things you’re going to learn in this article:

On top of that, I also created a helpful FAQ section at the end of this article. Therefore, if you’re ready to improve your Texas Hold’em skill, make sure to carefully read this article!

What Are Starting Hands in Texas Hold’em?

Whenever a hand in Texas Hold’em starts, each player will receive two face-down cards from the dealer that only they will be able to see. These cards are later combined with community cards that are revealed after every betting round.

However, before you are able to make a valid poker hand using community cards, you need to take part in the pre-flop betting round. Essentially, you need to decide what to do based only on your two hole cards.

This is not an easy task, but it could be facilitated if you stick to some guidelines that are pointed out in this article.

Poker Is All About Odds

Before I proceed with discussing individual hands, I just want to make a short point about poker.

Although Texas Hold’em, as well as many other poker variations, is a game of skill, many people don’t deny the element of luck that is present. However, knowing your odds at any point in the game is something that could help you significantly when it comes to choosing your actions.

That’s why I am going to discuss odds and probabilities with every hand and tell you how these can affect you and other players during a single poker hand.

Playing in Position — How Your Position at the Table Affects Your Outcome

The position is something you should definitely pay attention to during the pre-flop betting round. Poker players generally divide positions into three main categories: early, mid, and late positions.

Players who are the first to act are said to be in an “early” position. Those who get to act last are in a “late” position. Naturally, those who are in late position usually have a certain advantage as they get to make their decision after seeing what other players decided.

This is extremely important in the starting hand. While some hands may be playable when you’re in late position, they should be taken out of the equation in early positions.

Texas Hold'em Starting Hands 169

Pairs — What to Do When You Get a Pair as a Starting Hand?

Since players only receive two hole cards in Texas Hold’em, pair is basically the best thing you can get. Yet, you have to keep in mind that no matter how good things look pre-flop, all of that can change after the flop cards are revealed.

The rule of thumb is that you should get money if the pot if your pair improves with the flop. However, there’s one thing you need to know — some pairs are better than others. Therefore, let’s take a look at individual card pairs as your starting hands.

Pocket Aces

Pocket aces. The bullets. Pocket rockets. Pocker lovers have been quite creative when it comes to naming a pair of aces, as it is a very welcome sight in poker. In fact, the best combination of hole cards you can receive is pocket aces.

Statistically speaking, you can only get these once in every 221 hands, meaning you should immediately start working on maximizing the value right away. In other words, the most passive player in the world would make a raise pre-flop with the bullets in their hand.

Post-Flop Pocket Aces

Although you cannot get a better hand than a pair of aces, that could change a lot once the initial three cards are revealed on the flop. Usually, if you don’t improve, just make sure not to stack off to insignificant two pairs or sets.

The good thing about aces is that they are the highest card in poker. Therefore, there’s literally a 0% chance of getting an overcard on the flop.

Pocket Kings

After pocket aces, pocket kings are the second-best starting poker hand. Some very passive and tight players might fold the popular “cowboys” if they’re in a late position and conclude that it’s the best thing to do. However, it doesn’t happen much, and the most logical thing to do is to raise the pot money pre-flop.

Post-Flop Pocket Kings

The only thing that you don’t want to find on the flop is an ace, as that significantly increases the chances of someone else creating a pair of aces. However, if you have an overpair, then feel free to add more chips to the pot and get the most from your hand.

The probability of getting an overcard (in this case an ace) when holding KK is somewhere around 23%.

Pocket Queens or Jacks

Texas holdem starting hands to fold

QQ or JJ in your pocket should also mean that you definitely need to play your hand in any position. Yet, these two pairs are pretty much foldable in many situations, especially if you’re in a late position and you see other players making a re-raise. If you decide to call in that situation, you might get in trouble afterwards.

Post-Flop QQ or JJ

If there was a lot of re-raising on the pre-flop, you should continue with betting on the flop only if you improve your hand. In this case, it’s important to keep an eye on your opponents to see if they show signs of weakness and act accordingly, despite not improving on the flop.

Pairs Below Jacks

Getting TT, 99, 88 or 77 as hole cards is considered playable in every position. On the other hand, 66 and 55 are only advised to play if you are in a mid or late position. Finally, 44, 33 and 22 should only be considered if you’re in a late position.

Yet, this is something you shouldn’t take for granted. All hands that are below a pair of jacks are not facing raises or re-raises, especially if you’re in a late position. However, you still want to be careful when raising bets.

Post-Flop with Pairs Below Jacks

If you don’t manage to hit a set when the flop cards are on the table, you should consider folding. The lower your pair is, the greater the chance that someone else has already managed to make a pair that is higher than yours.

Odds of Facing an Overcard

The main idea behind pairs is to make sure that there’s a minimum chance of your opponents getting a higher pair. However, the lower your starting hand pair is, the higher the chance there will be a higher card on the flop.

According to Mike Petriv’s Hold’em Odds Book, here are the odds for every pair you can have as pocket cards.

  • KK — 23%
  • QQ — 43%
  • JJ — 59%
  • TT — 71%
  • 99 — 81%
  • 88 — 88%
  • 77 — 93%
  • 66 — 97%
  • 55 — 99%
  • 44 — 99.7%
  • 33 — 99.9%

Top-Pair Hands — What Are They and How to Play Them?

Whenever you receive a pair of cards and get two different but high-ranking cards, you’re in a good spot. Basically, if you receive, for example, an ace and a king, you are in a good starting position to dictate the hand.

These hands are often referred to as “top-pair” hands, as you have an opportunity to create a top pair on the flop with one of them.

During these hands, the goal of every player is to trap loose players into making the pot larger so that they can make a huge profit. Moreover, top-pair hands can come in handy when you have a position and nobody raised before you.

On the other hand, the rule many poker players accept is that you shouldn’t call a raise if you have them, as that usually leads to losing a significant amount of real money.

Suited Connectors/Suited One-Gappers — An Opportunity You Shouldn’t Miss

What many newcomers to the world of poker completely neglect are card suits. These can be beneficial in creating a flush or a straight (or even a straight flush, if you’re really lucky).

Suited connectors are basically of the same suit and are usually ranked pretty closely. For example, 9 and 10 are the two cards that can become very lucrative if you manage to connect them with three additional cards of the same suit or three cards that can help you complete a straight.

Suited one-gappers can be cards such as 10 and Q, meaning there’s a gap between them that can be filled with a J, if you’re lucky.

The point is — these hands are great, but you have to take into account that they are risky as well, as one doesn’t often hit straights or flushes.

In fact, if you’re in an early position, the best you can do is fold your cards and wait for the next hand. On the other hand, middle/late positions are more suitable and will allow you to raise if you’re feeling lucky.

Post-Flop One-Gappers

Once the flop cards are face-up, make sure to carefully analyze your hand. The best you can do is immediately land a flush or a straight, but the odds for that are not that great.

Yet, landing a pair or a draw is quite possible, and you should consider your hand good if that happens.

A draw in poker is when a player needs one card to complete a hand. For example, if you have 9 and 10 in your pocket and you land 2, 5, and 6, you basically have a draw — four cards of the same suit. However, to create a valid poker hand, you need five cards of the same suit. Luckily, you have two more chances to get one on the turn or on the river.

Ultimately, playing one-gappers is always a bit riskier than playing high pairs. However, many professionals agree that this type of hand is great for playing huge pots with the least investment.

Suited Aces — Big Pots for Small Investment

Suited aces refer to hands where you have an ace and a lower card of the same suit. Just like suited connectors, these types of hands shouldn’t result in your making a huge investment. Their goal is to take down big pots without actually investing too much. In other words, getting into a raising competition is the last thing you need with either suited aces or suited connectors.

False Friends — Hands That Look Great but Aren’t

Sometimes, new players think they are on the right track after reraising with, say, K and 10. These two cards are both high and may look good at first. However, they aren’t suited and are just going to lose you money.

Regardless of the position, it’s almost never wise to play these hands, as the chances of getting a valuable hand on the flop are lower than usual.

Post-Flop False Friends

If you had a good gut feeling and decided to proceed with the hand on the pre-flop, there’s a chance that you didn’t get anything on the flop. Even if you make a pair, it should at least be a pair of aces, kings or queens.

In every other situation, the best way out is to just fold while you still have time.

Final Thoughts

Starting hands may not tell you much about your final odds, but they are definitely helpful when it comes to creating your strategy for the hand. It’s a perfect time to scan your opponents and find out more about them, especially if you’re in a late position.

This article should help you learn what to do once you receive a specific combination of cards, but you shouldn’t take these pieces of advice as final.

Poker is not math — it’s jazz. It’s up to players to assess the situation at the table and ultimately decide what to do. Therefore, make sure to use this article as the initial guide and try improvising whenever necessary.

FAQs

Statistically speaking, the best combination of hole cards you can get is a pair of aces. With them, there’s no chance of getting an overcard on the turn.
Although pairs are always a welcome sight, it all depends on two things — your pair ranking and your position. Lower pairs are usually more playable in mid/late position.
Those who are in an early position have a disadvantage, as they don’t know how other players will play their cards. Therefore, no matter how good your starting cards are, always be more careful when you’re under the gun.
If your cards are far away from each other in rankings (say a 3 and a J) and do not even have the same suit, then you should definitely fold right away if you don’t want to bluff.
Suited connectors are cards that are relatively close to each other ranking-wise (a J and a Q, for example) and usually are of the same suite. These cards are sometimes worth playing, as they offer the possibility of making a straight or a flush.

Is the starting hand guide applicable in both cash games and tournaments?

This guide is mostly for cash games, as the blinds remain the same throughout this type of competition. On the other hand, tournaments have levels that may require you to adopt a different strategy with your starting hands. Overall, you should be more loose and aggressive with blinds going up, but it all depends on your opponents and your stack sizes.
Martin Harris

For a certain segment of new hold’em players, starting hand charts can be fascinating. Even those with many years of experience who have little need to consult such charts still find them interesting as debate-starters.

In hold’em there are 169 different combinations of hands you can be dealt. For those of us who enjoy working with numbers or creating lists with which to organize our lives, there’s something appealing about the idea of ranking all of those hands from 1 to 169, even if we know such a list probably might have only limited value when it comes to actual game play.

In truth, there are actually a lot more possible combinations of hole cards in hold’em — 1,326 of them, in fact. But that total also considers suits as distinct, when in fact before the community cards come the suits are all essentially of equal value.

Texas Holdem Starting Hands

That is to say, is of the same value as when playing preflop, while and are also of equivalent value. So, too, are the different combinations producing the same pocket pairs all equal before the flop in terms of their relative worth. While there are six different ways to get pocket aces — , , , , , — you're equally happy no matter what suits the cards are.

So we get rid of all of those redundant hands and say that in Texas hold'em there are 169 “non-equivalent” starting hands, breaking them down as follows:

  • 13 pocket pairs
  • 78 non-paired suited hands (e.g., with two cards of the same suit like or )
  • 78 non-paired unsuited hands (e.g., with two cards of different suits like or )

Notice now the non-paired combinations of hole cards neatly divide into equal groups, both of which are six times as large (78) as the smaller group of pocket pairs (13). The total of 169 combinations represents a square, too — 13 x 13 — another curious symmetry when it comes to hold'em hands.

Still, that’s a lot of starting hand combinations — too many for most of us humans to keep in our heads — which is one reason hand ranking charts are appealing and even can be useful, since they help players think about certain two-card combos as “strong” or “average” or “weak” as possible starters.

Setting aside the idea of actually ranking the 169 hands from best to worst, we might think for a moment about other ways of categorizing starting hands in hold’em, using that initial breakdown of hands into pocket pairs, non-paired suited hands, and non-paired unsuited hand as a first step toward coming up with further, smaller groups that are easier to remember.

The 13 pocket pairs we might group as big or “premium” (, , and ), medium ( through ), and small ( through ).

Texas hold

Meanwhile, we might divide each of the other groups into “connectors,” “one-gappers,” and “two-gappers” (and so on), further thinking of them also as “big,” “medium,” and “small” while also keeping separate suited and non-suited combinations.

These categories of non-paired hands are created by thinking about straight-making possibilities (affected by connectedness) and flush-making possibilties (affected by suitedness). There are more ways to make straights with “connectors” — that is, two cards of consecutive rank like — than with two-gappers, three-gappers, and so on. So, too, do you have a better chance of making a flush with suited hole cards than with non-suited hole cards.

Another possible group to create would include “ace hands” — i.e., non-paired hands containing one ace — that can be thought of as “big aces” (e.g., , ), “medium aces” ( down to ), and “small aces” ( to ). Or “king hands,” too. We like keeping these groups in mind, as hands with big cards like an ace or king can connect with flops to make big pairs.

In any case, you can see how these criteria for making categories can help when it comes to building those starting hand charts. And in fact most of those charts feature a similar ordering of hands, with...

  • the premium pocket pairs and the big aces (suited and non-suited) up at the top;
  • medium and small pocket pairs and big-to-medium suited connectors and one-gappers in the middle;
  • and non-paired hands with less potential to make big pairs, straights, or flushes toward the bottom.
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However, there are problems with relying so heavily on starting hand charts that you don’t take into account factors that can make a given hand gain or lose value. Such as the flop. Or the turn. Or the river. Or other factors — including how your opponents are playing their hands — that can quickly affect the value of your starting hands.

After all, as anyone who’s played even a few hands of hold’em well knows, even if is the highest-ranking starting hand and a non-suited ranks as 169th, a couple of deuces among the community cards is all it takes to make the best hand worst and the worst hand best.

Learning the relative value of starting hands is definitely an important first step when it comes to getting started in hold’em. Other aspects of game play such as the importance of position, knowing when and how much to bet or raise, and thinking about opponents’ holdings and playing styles as hands proceed are good to learn, too, and help show how a great starting hand might not be so great five community cards later.

Poker is not blackjack, a game in which similar hand-ranking guides are sometimes used to inform players’ decisions about how to play. In poker you want to be wary about becoming too reliant on those pretty starting hand charts. They can be great for indicating which hands might be worth playing (and which should be thrown away), but troublesome if allowed to outweigh all of the other important factors that arise as a hand plays out.

That said, starting hand charts can be useful, especially for those new to hold’em. They also can be a big help when picking up other games, too, like pot-limit Omaha or the various stud games, if only to get an early idea what hands tend to play better than others.

But for many such charts ultimately are only themselves a way to get started, before the experience of playing helps players more instinctively recognize both hand groupings and how hands tend to compare in terms of profitability.

Best Starting Hands In Hold'em

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Texas Hold'em Starting Hands Ranking

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